![]() ![]() The Color layer of the Alpha’s alpha transparency also determines where Glossiness painting occurs.Įrase Mask: This layer is used to create alphas that ignore certain values, in other layers, while painting. Black represents absolutely no Glossiness, with shades of gray representing intermediate values. Glossiness: White represents maximum Glossiness. Darker values will create valleys and lighter values will create peaks. The “zero” height of this Layer corresponds to “middle gray” or (127, 127, 127). Height/Depth effects displacement for sculpting and the height/depth with image based painting. This mask affects the Glossiness Layer, as well. These channels of the Alpha in detail are:Ĭolor: This contains the Brush color as well as its corresponding Transparency mask. An Alpha must have 4 layers each corresponding with the four main channels of a brush in 3DC (as noted above, they are Color, Height/Depth, Glossiness & Erase Mask). Load from PSD/TIF replaces the alpha that has been right clicked on with another image of your choice, as long as it is PSD or TIF. Save to PSD/TIF saves the selected Alpha to the chosen format file format to a directory on your computer. Brush Options opens the “Brush Options” panel. Right clicking on any Alpha will display editing functions for the respective Alpha. We maintain the term “alpha” to keep with the industry standard terms. Making them less an Alpha and more of a multi-channel image brush tip. So each Alpha can paint multiple channels at the same time, if you choose to. However in 3D-Coat they consist of four painting channels: ![]() 3D-Coat’s Brushes can be given a “profile” by means of the brush Alpha panel.The term Alpha is common amongst 3D sculpting and painting applications wherein the alpha is a simple greyscale image. ![]()
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